New Loot System

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ForsakenPlague
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New Loot System

Post by ForsakenPlague » Wed Mar 09, 2011 4:19 pm

Dearly beloved Arkaz players, it is high time our loot system received a total body makeover! To that end, I am coming to you, the players, for help-we need loot ideas to put into our new system.

Rules
  • #1 PMs with the info are to be sent to me with the title, "New Loot."
    #2 Do clearly define item name, item description and item properties.
    #3 Do keep the item properties to a +2 maximum.
    #4 Don't have the item related to any one player character(no 'Gloves of Ronan,' or, 'Tira's Ring.')
    #5 Don't violate obvious Arkaz lore in the description(no 'ring of were-jedia ninjas of Nuvar')

Item properties could be +2 to an ability, or ... !
  • +6 Skill points.
    +3 Skill Points, +1 to a stat.
    Level 1 Spell, once per day
    Up to Level 6 spells with charges
    Damage Resistance up to 10/-
    Damage Reduction of 5/+1
    Weapons with +1d4 Damage, +1 Enhancement
If you ever went, "Gosh darn, I just found ~another~ book of Lore," this is an opportunity to make a difference! Send in those PMs!

ForsakenPlague

Psssst, even if you only occasionally visit Arkaz, you can still participate!
Pssspsssst! Items don't ~need~ to be combat-focused, (for example, a tuxedo with +3 persuade, or books w/ nifty descriptions!)

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Greg-Pooh
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Re: New Loot System

Post by Greg-Pooh » Wed Mar 09, 2011 7:05 pm

Yay!

Does anyone know if there is a list somewhere of the various tokens that can be found on Arkaz? I think the tokens are awesome, and maybe some new ones could be created. I'd hate to repeat something that already exists though.
"If you don't like yourself you can't like other people." ~Robert Heinlein

Zombie
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Re: New Loot System

Post by Zombie » Wed Mar 09, 2011 9:06 pm

I am very much interested in gettign in on this. Would it be worth making a topic so we dont end up duplicating effort or ideas? For example I intend to make replacements for several of the boring bioware stock items like protection rings and amulets and the like, like I made for Hala. Also items based of various groups and organisations I think.

fun times.
Today you will suddenly realize how sensuous pudding can be. This will mark a turning point in your life.
Belinde: http://www.arkaz.com/lore/index.php?title=Belinde

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Greg-Pooh
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Re: New Loot System

Post by Greg-Pooh » Wed Mar 09, 2011 9:20 pm

IMO Anything that is craftable should have a chance of showing up as loot. If it can be made on Arkaz, someone might have lost one or had it stolen. Of course only things meeting the power guidelines for drops should be included.

Arrows, in larger quantities would be nice. Consumables are always appreciated.
"If you don't like yourself you can't like other people." ~Robert Heinlein

Zombie
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Re: New Loot System

Post by Zombie » Wed Mar 09, 2011 11:32 pm

I have an awsome idea for amunition......
Today you will suddenly realize how sensuous pudding can be. This will mark a turning point in your life.
Belinde: http://www.arkaz.com/lore/index.php?title=Belinde

Zombie
Hala DM
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Re: New Loot System

Post by Zombie » Thu Mar 10, 2011 2:16 am

tehe! I havent checked my spelling yet...
Sahagin Trinket
The Sahugin are a vicious aquatic race that live in the ocean depths. This amulet was made by a Sahagin shaman to honour one of their strange octopus headed gods. It depicts an octopus and as the magic is used one of the arms shrivels until they are all gone.
(Cast evards tentacles 8 times and one of +1 saves / +1 ac 2 versions)
Today you will suddenly realize how sensuous pudding can be. This will mark a turning point in your life.
Belinde: http://www.arkaz.com/lore/index.php?title=Belinde

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ForsakenPlague
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Re: New Loot System

Post by ForsakenPlague » Thu Mar 10, 2011 8:47 pm

I've received some excellent submissions so far, but by no means do we have enough! Please keep those ideas coming.

A couple thoughts to add. Consider making lesser and greater versions of the same item, and series of items following a comparative theme-an item for every inventory slot that somehow relates to each other.

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ambrosia
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Re: New Loot System

Post by ambrosia » Thu Mar 17, 2011 1:35 am

*bump!* :D more the merrier
- DM Avani - (retired)

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ForsakenPlague
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Re: New Loot System

Post by ForsakenPlague » Wed Mar 23, 2011 11:34 pm

Just to give you guys an idea, I've received approximately 50 core ideas so far, with another 25 ideas(lesser/greater variants) spawned from the original.

What is the verdict? We need more! More potions, more consumables(magically charged trinkets), more weapons and armor!

Keep those ideas coming, and thank you for the ideas I've received so far!

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ForsakenPlague
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Re: New Loot System

Post by ForsakenPlague » Tue Mar 29, 2011 5:46 pm

Hey guys and gals, the ideas I've received so far are spectacular, but, as you might have already guessed, we need more!

Keep those ideas coming, and make sure to read the original post for the guidelines!

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