A change to transitions between modules

Yes it says General which means just that.

Moderators: Dungeon Masters, Hala DM

Should boatrides between modules change?

Yes - I just want to get where I'm going.
16
89%
No - I like being taken to random islands.
0
No votes
Other
2
11%
 
Total votes: 18

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terror2001
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A change to transitions between modules

Post by terror2001 » Thu Jun 26, 2008 9:44 pm

Should boatrides between modules change?

The story of the seas is that they are stormy and boats get "lost" quite often thereby washing people up on random islands. This is what currently happens when going between modules on Arkaz

BrunoKnotslinger
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Post by BrunoKnotslinger » Thu Jun 26, 2008 9:46 pm

Voted Yes.

1) Why would a group of adventurers piling up on the same boat end up at different locations?

2) Why would there even be a lively/thriving sailing/boating/trading industry if the seas are so bad and dangerous that boats are constantly getting lost? And why would the boat rides be mostly free if they're that dangerous?

3) OOCly it's annoying to have to spend the time to get your party back together. Even if they know their way around Arkaz, Grubbin's Port is pretty big and confusing to get around.

Thor
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Post by Thor » Thu Jun 26, 2008 9:54 pm

Yes-- While I love the concept, I tend to find players just want to know where they're going and get used to the same old routes (and there's nothing bad in familiarity). Be that trying to get to another world (or returning from one), or just to get to a specific place for something to do.
Last edited by Thor on Thu Jun 26, 2008 9:55 pm, edited 1 time in total.

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Coyoterex
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Post by Coyoterex » Thu Jun 26, 2008 9:55 pm

If it was possible to lower it to something like a 1-5% chance of it happening, I would be fine with that. That could represent the storms washing someone overboard or such. As it is, Bruno succinctly stated most of my objections to it as it currently stands.
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Rali
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Post by Rali » Thu Jun 26, 2008 9:55 pm

Yes- cause I always agree w/Bruno.

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Daemona
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Post by Daemona » Thu Jun 26, 2008 11:53 pm

Actually Sonja has never arrived at the port. And on one of the islands the spawns used to kill the captain so you were stuck there. That is the primary reason i never go on isle of iron. Even during the rescue of the kids with DMs on line we all ended on multiple islands. Once in a while is fine but no one falls overboard each trip much less an entire party.

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Post by aquamage » Fri Jun 27, 2008 12:41 am

Have to agree with the rest....its not at all realistic that you would get lost every time. I like the idea of it being a small percent chance...that adds some fun...but every time is just annoying.

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Arkon
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Post by Arkon » Fri Jun 27, 2008 3:02 am

Voted Other:

The idea is cool, but I agree that a way needs to be made to actually Randomize the occurrence but at a lower % chance of occurrence. And if it does happen, the entire party should end up at the same place, not separate places. If this can be done, I think this is a very viable option. Also.. moving that captain away from any possible spawns would help.

If it is not possible to fully randomize it as such.. I would recommend removing it.

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Post by whirlin_merlin » Fri Jun 27, 2008 10:41 am

If the st00pid n00b captain can't get from point A to point B, he's gonna get pwned. :) I say make a small chance of getting lost (keeping the party together) if you want, but that's all.

makelovelikewar
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Post by makelovelikewar » Fri Jun 27, 2008 12:26 pm

It's a cool idea. However if this is going to be the major waypoint for people portaling in to Arkaz, we should have an efficient means of getting them where they're going.

It also may be helpful to have some sort of dialogue (I don't recall if there is one) that points out you were shipwrecked or washed overboard. That way people won't think it's a bug.
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