A level 20 caster using the spell maximized (meaning a level 8 spell slot) would knock my level 10 sorc down to 14 charisma. Meaning he still has something left at his disposal, so that comparison holds no ground.Bruno wrote:The only compelling argument I've seen against getting rid of the Int/Cha damage is the wizard spell slots. A level 20 caster on Avlis would do 20 Int damage with a maximized spell. Yes, Arkaz's currently is much more devastating (in line with PnP). As I said in IRC, it's supposed to be. It is meant to take the arcane caster out of the equation. Completely. (Which is also reason for the -4 to the save for arcane casters.)
There's a lot of spells that don't fall in line with PnP because it's either A) Not possible or B) completely unbalanced in an NWN environement. This one falls easily under B.
You're talking about a level 5 spell (meaning a level 9 or 10 caster, which is low) that could reduce an epic caster to nothing more than a commoner, with no chance to resolve the issue without rest (and to put it into perspective, Caldo is a level 10 sorc and could cast this at DC27 already - include the -4 to the save and that's effectively DC31, which is still enough to cause a lot of people problems.) There's nothing even remotely close for any other class. Sure, you can remove the effects afterwards, but the mage is by this point is effectively baggage unless they are fortunate enough to be fully buffed.
For something like NWN, it's original implementation of a D4 / 5 levels meant that for it be be as powerful as it can be, they have to put the effort into it. Not just find a rogue with a Mords and Feeblemind scroll. Either that or the 100% failure for 1 or 2 rounds per caster level would still be bad enough, but not to the extreme of what you're suggesting.
There's already dispel, greater dispel, mords, various spell breaches and silence, all of which are challenging enough and can be deadly to a mage. This idea is OTT and unbalanced.