Spellhooking & new hak
Posted: Sun Jul 27, 2014 8:14 am
If I did everything correctly you should see no new bugs added. But I did copy/rename/delete code.
The thing that you should see is one added debug statement while casting a spell, make a scroll or craft a wand:
And now we can hunt for existing bugs in spells. Please post them here as well.
If it turns out to be an enhancement request then I'll put it on the backlog to be done at a later stage.
So happy bug hunting,
Mhog
The thing that you should see is one added debug statement while casting a spell, make a scroll or craft a wand:
If you don't see the line "New spellhooking code triggered" please post it here straight away, because then I missed a spell.the code wrote:<character name> casting <spell name>
<character name> casts <spell name>
New spellhooking code triggered
And now we can hunt for existing bugs in spells. Please post them here as well.
If it turns out to be an enhancement request then I'll put it on the backlog to be done at a later stage.
So happy bug hunting,
Mhog
fixed bugs wrote:- disintegrate: made fort save, but still max damage
- disintegrate: 1d6 / level up to 40 => 2d6 / level up to 20
- changeling polymorph ability not working
- share spell is broken ... (still doesn't work all the time)
fixed bugs awaiting deployment wrote:-
bugs wrote:-
enhancement requests wrote:- query the remaining duration of spells