A subject that hits close to home
Posted: Sat Aug 13, 2011 8:01 am
I just found this new post Lycanthropy and You, and must say that this hits a little close to home. The reason that I found Arkaz at all was that I left Avlis over this. My main there, Diabolina, was hit by this particular game mechanic, and I as a player did not have much fun with it, especially in combination with the "don't log off to avoid an adverse effect" rule they have. I had to remain logged on when I really needed not to be, and this started other problems I'm still dealing with today.
Later I asked a number of pointed but fair questions to the Avlis team about the game world foundation of this mechanic, which were never answered (in fact, my asking inspired an act of petulance by a few of the leaders there which made me permanently lose respect for them). However, as Arkaz seems to be adopting this mechanic in whole cloth, I think it is fair to refer these questions to you as well (which I've modified a bit to fit the world).
For me, I make no bones that I am not a fan of Avlis Lycanthropy. It sure looks cool, but isn't much fun, especially for new players (older players know all about the cures). Also, the coder implemented it in such a way that if it were real, it would be effectively uncurable (if something infects 100 people in the time it takes to cure just 1 - there is no a cure), and there didn't seem to be any actual in-game justification for the incredibly unbalanced mechanism. The 1 Lycan infecting 2 (in less than a minute), who infect 4, who infects 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4906, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 1048576, 2097152, 4194304... (in less than an hour) problem is "solved" simply by GMs being unaware of mathematics, and refusing to recognize the implications.
Whatever you decide to do, I just beg that you to try to make it all make sense.
Later I asked a number of pointed but fair questions to the Avlis team about the game world foundation of this mechanic, which were never answered (in fact, my asking inspired an act of petulance by a few of the leaders there which made me permanently lose respect for them). However, as Arkaz seems to be adopting this mechanic in whole cloth, I think it is fair to refer these questions to you as well (which I've modified a bit to fit the world).
- What is the world justification by which an involuntary physical curse changes people's behavior to pure Chaotic Evil?
- If this is a divine mechanism, why don't all Gods use this same easy mechanism for involuntary conversion to their alignment? (Especially other evil gods.)
- Given the exponential growth at which this curse is transmitted, why haven't all cities been turned Lycan in the course of a night?
- Why in the world would such an insanely dangerous curse have a mysterious, secret, FOIG cure? Why isn't the means of avoiding or curing it prominently displayed just about everywhere?
- Do Gods just stand by as someone cursed with Lycantropy kills all their (NPCs) Priests in their temple? If not, what do they do to stop it?
- If the answer is they allow their priests to be killed, how does this interact with the "no attacking a temple w/o a GM present" rule? Why can a PC Lycan get away with something a PC under full control could not?
- If cities are prepared to use to stave off full-Lycan-conversion, why are PCs not cured or killed?
- Why does the code have guards just stand around while you slaughter all the merchants while under the curse?
- If you die and go to Thessella, can she uncurse you? Will she? If not, do you change into a Lycan and "hunt for prey" while in spirit form? Does this count against your full conversion timer?
- By these mechanics, is it intended that it be impossible in the gameworld for a Pure Lycan not to be Chaotic Evil? Or, if a Lycan CAN be non-CE, why the initial alignment change at all?
- Such a drastic alignment change is always noticeable (via Detect Evil if nothing else), so are you saying that in this world it is basically impossible for any PC or NPC to be unaware that they are a ware-creature?
- If they are aware of the curse, how much of actually being a Lycan do they remember?
- In terms of the mechanical change to the PCs alignment, do you expect players to Roleplay being pure Chaotic Evil, even though that isn't their PC's personality?
- What sanction do you intend to impose if they don't?
- What are your rules associated with players who might log off when their PC gets this curse?
- If you intend no sanction, what does this "Chaotic Evil" shift really represent in the game world?
- When under the effects of a Lycan Curse (and you are unable to control your character), is your character considered a PC or an NPC?
- Do you intend to explain your decisions about this to anyone who is hit by this curse? Or is figuring this all out just left up to the player, subject to being sanctioned if you don't like their RP?
For me, I make no bones that I am not a fan of Avlis Lycanthropy. It sure looks cool, but isn't much fun, especially for new players (older players know all about the cures). Also, the coder implemented it in such a way that if it were real, it would be effectively uncurable (if something infects 100 people in the time it takes to cure just 1 - there is no a cure), and there didn't seem to be any actual in-game justification for the incredibly unbalanced mechanism. The 1 Lycan infecting 2 (in less than a minute), who infect 4, who infects 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4906, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 1048576, 2097152, 4194304... (in less than an hour) problem is "solved" simply by GMs being unaware of mathematics, and refusing to recognize the implications.
Whatever you decide to do, I just beg that you to try to make it all make sense.