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Offworld Clerics/Domain Spells

Posted: Fri Jan 06, 2006 7:57 pm
by Odin_Hammersong
I was curious about what Domain spells are allowed and which ones aren't, I've found I can cast some but not others. Domains are Air and Travel, and while I can cast Call Lightning(3) and Haste (5), I cannot cast Chain Lightning(6).

All regular spells are limited to lvl 3 and under(as normal), but there seems to be some different rules for domain spells. Any ideas? I'd be grateful for a link if this is covered elsewhere. Thanks. :)

--Odin

Posted: Sat Jan 07, 2006 4:12 pm
by terryrayc
you know I'm not sure, I'll take a look at the code.

Posted: Sat Nov 04, 2006 3:48 pm
by medea
I also have a question about domains. My cleric (Amani) has domains Magic and Animals. I don't see the acid arrow spell which she should have gotten due to the magic domain. Also, due to the animal domain, her summons animals are supposed to be more powerful than typical. I am unsure how this will be reflected because I'm getting a raccoon. (Guess I should check to see how special this raccoon is.)

Am I missing something? I'd appreciate any insight and/or advice.

Thanks!

Posted: Sat Nov 04, 2006 3:52 pm
by terryrayc
hum, the summons are probably screwed up because of spellhooking. You should get the acid arrow though.

Posted: Sun Nov 05, 2006 2:52 pm
by medea
Okay, I think my mystery is solved. I misread when I get the acid arrow spell. It's not at second level cleric but when I can cast 2nd level spells. Also, when I summoned my raccoon, he is a dire raccoon with 18/16 HP.

Sorry for the false alarm. Looks like everything is fine! :oops: :)

Thanks for looking into it!