Group Adventures

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Daemona
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Group Adventures

Post by Daemona » Wed May 06, 2009 12:35 pm

Sorry gang, there was a bit of lost communication yesterday in the ring quest.

I believe there were seven of us in that little run and only two mages who could cast spells with duration and power enough to do a lot of good.

I know it is OOC information but there were really only four there that could take out the golems without a DP and I tend to concentrate on the fighters with Sonja. I give them the buffs primarily and combat protections first. Like Nerice with all those levels of barb got a major militant bonus on Sonja buffs.

Sonja is my first casting character ever even prior to the Baulder’s Gate series. She has spell limitations in both duration and number. I tried to spread them around as well to where we would have the greatest chance for success. Spells like GMW and Flame Weapon are the same level and so casting on a single weapon takes 2 spells per weapon. Her 9 or 10 spells disappear real quick that way. I even look at a character like Nerice and will not use the extended version because militant bonus will more than take care of that.

I cast improved invisibility on several, as did Aiko and we did not have enough for true seeing, which is not needed after the first attack. I also loose track on the chat window and miss some requests for buffs, trust me I was not ignoring a request, I just missed it as I tried to keep track of what I and Aiko cast on the people involved. Please feel free to send me a tell if I miss something as it will really stand out in the screen.

Thanks Amby for mentioning last night that if someone is invisible that they cannot be heard. Party chat would take care of that during prep time prior to the first encounter. If it really bothers someone to not see where everyone is there are common drops of a ring and potions to compensate for the brief time we are blind to one another.

After the initial buffing Sonja had no spells left to cast from level 2 to level 6. I had exhausted all her spells at that point.

I also understand RP is important in a group of any size but remember, each minute after a buff is cast is a minute less in duration. So if chatting is needed it should either be prior to casting or just after a rest for the mages.

This is not aimed at anyone and if I am doing something wrong please let me know. Sonja has been in a lot of group fights as a self and group buffing mage. These groups, including the C.O. were all business once the prep was done. All the talking and planning was done before hand and everyone knew their role. She is also a recruit on Avlis in Le’Nof, which is a group that is taking the war to the Drotid.

A lot of it is becoming familiar with the preferences and tactics of others as well. Sonja does not adventure much because of her level. She will with Aiko or Michi or a few others but not most of this group from last night. I know she makes spawns that would have pwned most there and your character going to bleeding is no fun for you, so I tend to avoid it for the most part. Also asking for Sonja to take you to the Spider Lord, unless you are epic would be too much like towing for me. It may not be viewed that way by our team but I prefer to error on the side of caution.

So I now open the thread for general discussion. Please post on this as it will help me better understand your views.
Last edited by Daemona on Wed May 06, 2009 2:56 pm, edited 1 time in total.

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EyesOfAngels
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Re: Group Adventures

Post by EyesOfAngels » Wed May 06, 2009 2:56 pm

I'll post a few comments about this. I've seen you (Dae) post a few other ooc notes expressing your apologies or regrets regarding group outings or dungeon crawls which didn't happen to go quite as planned or where characters may have been dp'ed. I'm always confused by this. I think youre worrying about it too much and trying to be too responsible for ensuring some preconceived outcomes (youre too nice :D) . This game is a role playing game and I'm a firm believer that pre-adventure discussions, buffing of characters, adventures, conflicts, post-adventure issues or arguments should all be handled ic. There is no set way in which everyone should act or behave and certainly no set way for which adventures must be organized or played out. If your character is a LG soldier, then you may have some ic issues when your group has problems, but this should not be an issue ooc at all.

I think it is much more fun for everyone if the rp and ic interactions are different every time. This is especially true for adventures and dungeon crawls. Sure, its not always fun to have your character die, but its not a perma death script. You get to come back at the same level and you usually even get to have all your stuff back too. I personally have no ooc issues with having my characters die anytime for any ic reasons. The only time I get the least bit upset is when my computer or the server lag contributes to my characters death. But even then, I just shrug it off. Its just a game.

Thats my view at least. :D
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Ronan
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Re: Group Adventures

Post by Ronan » Wed May 06, 2009 3:05 pm

I agree with what EoA has said. There is a strong possibility my character will be grumpy or sour if he's been knocked to bleeding a few times or killed, but I assure you, that's because the character is upset not cause I'm mad :lol:

My personal opinion on dungeons is that I'm happy to have a few spells wear off to spend that extra time being able to RP with others, though if it's a matter of life or death for the characters, that is obviously an IC reason not to take it slow.

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EyesOfAngels
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Re: Group Adventures

Post by EyesOfAngels » Wed May 06, 2009 3:07 pm

As for mages and their buffs.. *shrugs* I think Sonja does a great job! :D
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Daemona
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Re: Group Adventures

Post by Daemona » Wed May 06, 2009 3:22 pm

*taunts Elithrar and yells*

Go ahead and bind me to the worldstone!

*Sonja wants to be more like Grandpa anyhow*

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Darkfire
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Re: Group Adventures

Post by Darkfire » Wed May 06, 2009 3:29 pm

Yeah... I wouldn't worry at all about it OOC.
I think youre worrying about it too much and trying to be too responsible for ensuring some preconceived outcomes
That sums it up very nicely. You still have a long, long ways to go before you need to apologize OOC'ly. Take a breather, don't stress yourself out over it, and then keep crumpin'. If you expect a perfect dungeon run everytime, you're on a sad road of disappointment. >.>
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ambrosia
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Re: Group Adventures

Post by ambrosia » Wed May 06, 2009 4:42 pm

agreed....particularly as two quests were completed, everyone had a great time, nobody died last night, and everyone did so well I think we used maybe a grand total of seven or eight bandages for the entire evening for the whole group....

The only sticky point was the 2 minutes where we cleared up the "lost conversation" - which was handled in game at the time and it all worked out, AFAIK. 8)

Not sure what you are worried or concerned with there, Dae. :?:

Edit: If you are asking if anyone was mad at you for the lack of see invis for those 2 minutes, I can say I'm not. I highly doubt anyone else is, either. 8)

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Daemona
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Re: Group Adventures

Post by Daemona » Wed May 06, 2009 5:37 pm

My initial posting was not intended as an apology but rather my recollection of what happened from my perspective.

I do not expect any event to ever run flawlessly either. That would be boring as hell.

I got the impression though that one or more people were upset OOCly that I missed a request for buffs. It could have been it just skipped past and I missed it or that Sonja did not actually hear it.

I just wanted others to understand they were not being ignored OOCly.

makelovelikewar
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Re: Group Adventures

Post by makelovelikewar » Wed May 06, 2009 6:20 pm

Thanks for making sure that players' OOC fun was being addressed, Dae. I think it is very important that we "share the love" (whether it's player RP or DM love) as much as possible. We're a small community and no player should feel OOC slighted.
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Michiko
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Re: Group Adventures

Post by Michiko » Wed May 06, 2009 7:16 pm

makelovelikewar wrote:Thanks for making sure that players' OOC fun was being addressed, Dae. I think it is very important that we "share the love" (whether it's player RP or DM love) as much as possible. We're a small community and no player should feel OOC slighted.

I was one of the people who felt awkward and down due to a sense of having failed everyone with buffing. I dislike missing people for buffs, and when we started moving I thought we were done. I was honestly unaware that there was still conversation going. I always try to buff everyone as best I could (without putting my own neck on the line with lack of buffs). I'm just weird though. I felt very bad that I couldn't give see invis/true sight to everyone.

As for the party chat, I also felt like I was to blame for not suggesting that everyone chat in party chat. We often do during events as it makes it easier for the DM to keep track of things but don't know why it escaped my mind yesterday.

If anyone got a sense that I was annoyed or irritated with them due to my stressing over the worry of buffs wearing off before we achieved our goal, I apologize. :)

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