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1.68 and CoPaP Spell Additions

Posted: Thu Sep 21, 2006 4:43 pm
by terryrayc
Please post anything you notice that needs to be addressed regarding the last copap wide patch.

Posted: Thu Sep 21, 2006 4:45 pm
by terryrayc
I've not tested them yes but here are some spell issues being posted over on avlis
New spell issue:

Copied Improved Mage Armor and Spiderskin to my spellbook. Now when I look at the description and stats of Improved Mage Armor, I'm actually getting the description and stats for Spiderskin. This was on Visi.
sphere of ultimate destruction doesnt always work. cast it today on ferrell, while near xeg ya in the old forest. sphere didnt attack at all, just sat there and followed me. have used it on visi, wilds, elysia, mikona so far with no problems, it attacks once per round as it should.
Sinsful Balefull Bolt works correctly when cast and does not wear off unpon a rest as per the spell decription. If a person logs and then comes back instantly or transistions to another server the effects are gone however.
Chill touch does not send undead running away as it should, due to their mind spell immunity.
I actually have just a question:

I tried Dimension Door. I know it says I can take allies with me, but I have never been able to do so, just myself. IT also says that a listener will be created so I can determine distance - if so, could someone please send me a PM with instructions on how to use the spell properly, thanks!
There's an option in the emote radial to set to do the taking allies with you part. However, that option is broken at the moment. Keep watching development updates.

Posted: Mon Jun 04, 2007 6:41 am
by Marcomartin
I have some problem with improved magic weapon, it should last 15 hours, but my barbarina friend tells me that it's like 2 h of game. Is it some normal thing ?

Posted: Mon Jun 04, 2007 7:45 am
by Alphonse
I believe greater magic weapon should be turn / level

Posted: Mon Jun 04, 2007 7:52 am
by Marcomartin
It might be, but i have polish wersion of NWN translated by cd project, there is 1h/lvl so it might be theyr mistake. It hapened before with other games, or spells.

Posted: Mon Jun 04, 2007 11:21 am
by Alphonse
Keep in mind that some of the spells have been tweaked on CoPaP to make them less overpowering.

The single player game has enemies with +5 gear early on so such powerful spells are necessary. In CoPaP its pretty much non existent so durations are reduced

Posted: Mon Jun 04, 2007 11:26 am
by Marcomartin
Um ok im gona read CoPaP manual to see whats with spells

Posted: Mon Jun 04, 2007 11:30 am
by Alphonse
The wiki over on the avlis forum is a good place to look for the changed to spells