Important: NWN 1.69 Update
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Important: NWN 1.69 Update
With Bioware releasing NWN 1.69 ( http://nwn.bioware.com/support/patch.html ) this is just a reminder for folks not to upgrade to NWN 1.69 for the time being. We (and other CoPaP worlds) will be continuing to use NWN 1.68 while systems, haks, and other required files are updated. There will be an announcement posted when we move over to NWN 1.69.
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No estimate at the moment. The last upgrade from NWN 1.67 -> NWN 1.68 took about three weeks. NWN 1.66 -> NWN 1.67 took about six weeks for some servers. With NWN 1.69 bringing in a great deal of new content and features I can see it taking quite a bit longer this time around. We'll keep you updated.makelovelikewar wrote:Is there a guess as to when it will go live for CoPaP?

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- lord of all I prevail
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well seeing how they added
new critters
new placeables
new item icons
new classes
we'll have to do detailed testing to make sure it doesn't overwrite any of our changes. 2DA changes can be a pain.
Also we're going to be rolling out lots of new content and we're going to be merging some custome world stuff into the main copap haks.
Please give us some time.
new critters
new placeables
new item icons
new classes
we'll have to do detailed testing to make sure it doesn't overwrite any of our changes. 2DA changes can be a pain.
Also we're going to be rolling out lots of new content and we're going to be merging some custome world stuff into the main copap haks.
Please give us some time.
Visit the Arkaz Wiki at http://www.arkaz.com/lore
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- Daemona
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Remember too that not only does Arkaz have to be updated but all other worlds as well and the CoPaP files as well. Worlds like Avlis have a lot more to do even if they have larger staff numbers than we do.
Some of the changes will fix problems that have existed like Whirlwind and Greater Cleave. It should be nice once finished. I believe there was also a fixes that may make certain characters invalid as well.
Some of the changes will fix problems that have existed like Whirlwind and Greater Cleave. It should be nice once finished. I believe there was also a fixes that may make certain characters invalid as well.
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- Team Member; Retired with honors
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For those concerned, here's the full list:
Code: Select all
Feat Prerequisite changes (these may make some existing characters invalid in
multiplayer games)
- The Epic Dodge feat now requires 30 ranks of Tumble skill as a
prerequisite, as per the description (feat.2da).
- The "Dragon Shape" feat now requires Wild Shape 6x/day as per the
description (feats.2da).
- Fixed prerequisite for "Epic Weapon Focus Club" to be "Weapon Focus Club"
rather than "Improved Critical Club" (feat.2da).
- Weapon Specialization Club now requires four fighter levels to obtain
(rather than one).