Important: NWN 1.69 Update

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Thor
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Important: NWN 1.69 Update

Post by Thor » Thu Jul 10, 2008 1:36 am

With Bioware releasing NWN 1.69 ( http://nwn.bioware.com/support/patch.html ) this is just a reminder for folks not to upgrade to NWN 1.69 for the time being. We (and other CoPaP worlds) will be continuing to use NWN 1.68 while systems, haks, and other required files are updated. There will be an announcement posted when we move over to NWN 1.69.

makelovelikewar
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Post by makelovelikewar » Thu Jul 10, 2008 12:54 pm

Is there a guess as to when it will go live for CoPaP?
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Thor
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Post by Thor » Thu Jul 10, 2008 1:10 pm

makelovelikewar wrote:Is there a guess as to when it will go live for CoPaP?
No estimate at the moment. The last upgrade from NWN 1.67 -> NWN 1.68 took about three weeks. NWN 1.66 -> NWN 1.67 took about six weeks for some servers. With NWN 1.69 bringing in a great deal of new content and features I can see it taking quite a bit longer this time around. We'll keep you updated. ;)

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Post by terryrayc » Thu Jul 10, 2008 1:27 pm

well seeing how they added

new critters
new placeables
new item icons
new classes

we'll have to do detailed testing to make sure it doesn't overwrite any of our changes. 2DA changes can be a pain.

Also we're going to be rolling out lots of new content and we're going to be merging some custome world stuff into the main copap haks.

Please give us some time.
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makelovelikewar
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Post by makelovelikewar » Thu Jul 10, 2008 3:39 pm

No problem on giving you the time needed to make sure it's a smooth transition! :D

Thanks!
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Post by Daemona » Thu Jul 10, 2008 4:07 pm

Remember too that not only does Arkaz have to be updated but all other worlds as well and the CoPaP files as well. Worlds like Avlis have a lot more to do even if they have larger staff numbers than we do.

Some of the changes will fix problems that have existed like Whirlwind and Greater Cleave. It should be nice once finished. I believe there was also a fixes that may make certain characters invalid as well.

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Post by makelovelikewar » Thu Jul 10, 2008 5:26 pm

Daemona wrote:I believe there was also a fixes that may make certain characters invalid as well.
Could someone please clarify on this? :shock: Thanks!
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Thor
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Post by Thor » Thu Jul 10, 2008 5:34 pm

It may break a few characters, but if that's the case we'll get them fixed. Looking over the list, the only issues I expect may be with those who took Epic Dodge without first having 30 tumble ranks. Very few people are likely to be affected anyway. ;)

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Post by Daemona » Thu Jul 10, 2008 5:59 pm

MLLW this is memory only so I may not be exactly right. I believe one had to do with ranks in tumble for epic dodge and another for using a club as a weapon.

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Post by Thor » Thu Jul 10, 2008 6:03 pm

For those concerned, here's the full list:

Code: Select all

Feat Prerequisite changes (these may make some existing characters invalid in
	multiplayer games)
- The Epic Dodge feat now requires 30 ranks of Tumble skill as a 
	prerequisite, as per the description (feat.2da).
- The "Dragon Shape" feat now requires Wild Shape 6x/day as per the 
	description	(feats.2da).
- Fixed prerequisite for "Epic Weapon Focus Club" to be "Weapon Focus Club" 
	rather than "Improved Critical Club" (feat.2da). 
- Weapon Specialization Club now requires four fighter levels to obtain 
	(rather	than one).

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