Magic:Druid Spells:Level-3

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Classes: Bard | Cleric | Druid | Paladin | Ranger | Sorcerer/Wizard

Druid Spells: Orisons | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

Call Lightning brings down bolts upon your enemies.

Contagion instantly afflicts the target with a disease.

Cure Moderate Wounds heals the target 2d8 +1/caster level (+10 max) hp.

Dominate Animal enchants one animal and directs it with simple commands such as "Attack," "Run," and "Fetch."

Greater Magic Fang grants a +1 bonus to attack and damage to one natural weapon of the caster's companion.

Greenfire: 2d6 + caster level (max 10) acid damage on entering area.

Healing Sting allows the caster to absorbs some hit points from the target.

Infestation of Maggots inflicts constitution-draining maggots upon the target touched.

Mass Ultravision: As Ultravision, but all friendlies in 20’ burst

Neutralize Poison removes all traces of poison from the target.

Poison inflicts the target with large scorpion venom.

Protection from Elements absorbs up to 40 points of any elemental damage type.

Quillfire grows poisonous quills on the caster’s hands that can be used either for a melee or ranged attack.

Remove Disease cures all diseases that the target is suffering from (including those caused by Contagion).

Spiderskin makes target’s skin like that of a spider, adding natural armor, save vs poison and hide bonus equivalent to 2 + (caster level/10) to a maximum of +6 at level 40 (Meaning that for +5 bonus one must be a 30th level caster).

Spike Growth Creatures in area take 1d4 damage, may be slowed.

Summon Creature III brings a dire wolf to assist the caster.


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