Magic:Cleric Spells:Level-1

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Classes: Bard | Cleric | Druid | Paladin | Ranger | Sorcerer/Wizard

Cleric Spells: Orisons | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

Bane fills the caster's enemies with fear and doubt affecting their attacks and saves.

Bless gives allies +1 attack and +1 on saves against fear.

Cure Light Wounds heals the target 1d8 +1/caster level (+5 max) hp.

Conviction, +2 morale to saves, +1/6 levels additional. 1 min/level.

Detect Alignment allows you to sense the presence of a particular alignment.

Divine Favor gives the caster attack and damage bonuses.

Doom makes one subject suffer -2 on attacks, damage, saves, and checks.

Endure Elements absorbs up to 20 points of any elemental damage type.

Entropic Shield causes ranged attacks against the caster to suffer a 20% miss chance.

Inflict Light Wounds causes 1d8 +1/level damage (max +5) on touch.

Magic Weapon gives one weapon a +1 enhancement bonus.

Protection from Alignment grants bonuses to saves and AC and immunity from mind-affecting spells from Evil or Good foes.

Remove Fear gives a bonus on saves against fear and removes fear effects from allies nearby.

Sanctuary prevents opponents from attacking the target, but the target can't attack either.

Scare causes the target creature to suffer from fear.

Shield of Faith grants the target a deflection bonus.

Summon Creature I brings a dire badger to assist the caster.


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