Valshar
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World |
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Valshar | |
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Influence | Greater |
Alignment | Neutral Evil |
Sphere | Sorrow, Loss and Deceit (Murder on an alias) |
Colors | White, Black as secondary |
Symbol | A Crying Eye |
Favored Weapon | Dagger |
Followers | |
Alignment | TN, LE, (NE), CE |
Class | Any |
History
Long has Valshar stayed in the background, scoffed as a ghost story by some, a goddess of inconsequence by others. So far into the background she was, even her father thought of her as one who lacks ambition. That, as well as being the dutiful daughter to Helthor, she has long earned her father's trust, much to his demise.
Behind the facade of the lack of ambition, unassuming and silent goddess, lay one who was exceedingly cunning and ambitious. Through the fortune of obtaining a Sphere of Annihilation, she plotted to seize power from her Father. In the year 2154, Valshar set a trap for her father on her home plane, lured him to her, and attempted to murder him. She sought to steal the Sphere of Death. However, despite all her cunning, she underestimated Helthor's strength on her home plane. Helthor managed to banish the Sphere of Annihilation before the full impact struck him. Valshar merely acquired a portion of the Sphere of death, which became the Sphere of Murder.The remaining essence of the Sphere of Death and Helthor hurtled down as a meteor onto the mortal planes
Even on the mortal planes, Valshar had her followers hunt Helthor down to seize the rest of the Sphere of Death. Ultimately, a group adventurers stopped Helthor, and through her miscalculations, the Sphere of Death elevated Thessala as the new goddess of Death.
Upon the death of Helthor on the mortal plane, Valshar began to secretly answer the prayers Helthor's followers. In time, she revealed the truth amongst some of Helthor's followers - Those she deemed worthy of cunning and deception. Those who do not fear loss to gain great power and those who would sow sorrow and discontent.
For her patience and the deception played upon Helthor, she was given the Sphere of Deceit.
Upon receiving the Sphere of Deceit, her primary colour is now White (secondary black) - a mockery to how a world who once barely knew she exist, the "just" and "good" who would despise her for her very actions if they had known what they were, -nearly- all would pay homage to her... even if all they told was just a white lie.
Church: The Church of Valshar took claim for the weakening of the Church of Helthor.
She often has shrines for those to experience loss to wallow in their sorrows.
However, that is merely the public face of the church. Underneath it all, there lay the undergound Church of Valshar - who seek to sow discontent, sorrow and loss. They often seek to attain high positions politically, or are masters of assasination.
Even amongst the Church of Valshar, only truly those favoured by the goddess would know Valshar wears the mask of the dead god Helthor. Such knowledge comes with a geas by the goddess herself, that should they ever leave the Church of Valshar, or betray the goddess, their memory of knowledge would be lost. ((Valsharian [ALL] Players start without the knowledge of the Helthor deceit))
Valsharians pride cunning over brute strength, however, they are not one to shy away from a confrontation if need be.