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| <small>| [[Companion_Training_System|Animal Companion Training]] | [[Fauna Lore]] | [[Template:Animal_Companion_Research | Submit Research on a New Companion]] |</small> | | <small>| [[Companion_Training_System|Animal Companion Training]] | [[Fauna Lore]] | [[Template:Animal_Companion_Research | Submit Research on a New Companion]] |</small> |
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− | ''This page describes the OOC or non-FOIG related material for the Animal [[Companion Training System]].''
| + | {{Systems}} |
| + | [[Category:Systems|Companion Training System]] |
| + | [[Category:CTS]] |
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| == Introduction == | | == Introduction == |
− | CTS stands for [[Companion Training System]]. It is an alternative to the BioWare implementation of Animal Companions for Druids and Rangers in the confines of Neverwinter Nights. It significantly expands on the ability of rangers and druids to make allies of animals, beasts and magical beasts. The system goes beyond animal empathy, and spell domination.
| + | Greetings and welcome to the most comprehensive source of knowledge in the ever expanding field of [[Fylgia]] and [[Animal Companions]] that [[Negaria]], and all of Avlis has to offer. Begun as an initiative to come to a more thorough understanding of the creatures surrounding us; this Lexicon of Fauna is meant to shed light and banish misconceptions of many of the creatures throughout our lands - and indeed, many from far, far beyond our normal horizons. There are a handful of books in game on the various aspects of Companion training (The ranger written books may not be useful for they speak of a different set of techniques). |
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− | CTS is a voluntary system. A PC with druid/renger levels may opt in to take advantage of the system, or alternatively retain their standard [http://nwn.wikia.com/wiki/Animal_companion_%28feat%29 NWN companion]. To begin using the CTS system, one needs to open the [[Emote_Radial]] (anvil icon on the left side radial menu). Look under the 'Special Functions' menu and 'Companion'. There you will be presented with your choices in how to proceed with CTS (''read these options carefully and thoroughly, as some selections cannot be undone without loss of CTS training.'') ''Hint:'' Open this menu when your PC is in the vicinity of an animal it wishes to befriend.
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− | == Obtaining an Animal Companion using the CTS ==
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− | Companions in the CTS can be considered a melding of Fylgia (animal "spirit" or "soul") and the animal that the druid or ranger has bonded. The concept of a Fylgia is used to explain the selection of a base ''animal type (e.g., the animals allowed under the [http://nwn.wikia.com/wiki/Animal_companion_%28feat%29 NWN Animal Companion Feat])'' that a druid or ranger PC select upon leveling up. ''Note:'' the type of Fylgia and selection of animal companion can influence ability to train and command an animal companion.
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− | Bonding with a companion is a combination of IC actions and OOC engine mechanics. Because the OOC mechanical steps to bond with a companion are not entirely intuitive, they are shown here. Naturally, new druid and ranger PCs are free to ignore the instructions below and seek out IC assistance in game.
| + | == Wild Creatures == |
| + | There may be creatures in the world that refuse to ever be tamed, but more likely the knowledge to tame was lost and just needs to be discovered again. It is possible to research the needed knowledge [http://www.avlis.org/viewtopic.php?t=91159 by intently studying the characteristics and behaviors of a particular species], or look to the wandering elder druids of this world ... I am told there are some waiting to help those willing to take on such a quest if you are willing to share this information once the quest is completed. |
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− | * 1. First, the PC must befriend the animal. To do this, use the Crafting Radial Menu, then from the dialog, select "Special Functions" > "Companion" > "Befriend ''animal''". Note that if you are already bonded to another animal, you will need to release it first using this same dialog tree.
| + | Some animals can be tamed but their true potential still lies hidden within. Upon researching and observing them more knowledge about these creatures can be unearthed and then brought forth (http://www.avlis.org/viewtopic.php?f=118&t=91159 - some animals are set up to be tamed but haven't been given a specific profile in the CTS. Post up your research notes and then the animal can be added properly). |
− | * 2. Once the animal has been befriended, use the built-in Animal Companion feat, as if you wished to summon your animal companion.
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− | ** Note: In this step, if your intended animal companion has a graphical effect applied to them, this step may not work and you will instead receive a message reading "There is something strange about this creature". For example, Kirres can cast Improved Invisibility, which applies the concealment graphic effect to them. If you attempt to perform step 2 while the Kirre is still under the concealment effect, it will not work. Instead, simply allow the Kirre to follow you until the spell wears off, then perform step 2.
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− | ** Note: If the animal has not yet been added to the CTS system, this step will not work, but you should receive a message containing a number for that animal. This number should be used when [[Template:Animal_Companion_Research|submitting a new animal for review]] in the CTS system (see "unbondable" animals below).
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− | * 3. Finally, you will need to give your new companion a name. To do this, use the Talk box to speak to your companion and say "Your name is ''animal's name''". You will need to do this a second time to confirm. Please note that you do NOT need to use the same name as your standard animal companion; you can use any name, although it should be a single word for the rest of the CTS system to function properly.
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− | == "Unbondable" Animals and Animals with Unclear Fylgia ==
| + | ''Knowledge and Lore of Selected Animals.'' Some Druids and Rangers have specialized in the research of particular animals, their behaviors and outstanding characteristics. Observations, thoughts and lore brought forth by these individuals are shared here: |
− | Not all animals found in game may be immediately bonded to become a CTS companion. In addition, some animals may be bonded but lack a definitive fylgia, making them very difficult to train. There is an in-game mechanism for PCs to perform research on animals that are incompatible with CTS or have an unclear fylgia. Research discovery by a PC usually leads to receiving in-game credit. To perform research, the PC may [[Fauna_Lore | observe and collect information on a particular animal]] and [[Template:Animal_Companion_Research|submit it for review on the Arkaz Wiki]].
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− | == Training == | + | == Fauna Lore == |
− | Through CTS, one may train their animal companion to learn tricks or follow commands. It takes practice on the part of the companion to master a particular command or trick. A PC must find out in game how to learn and master new tricks; however the mechanics of commanding an animal is typically performed by the PC speaking to the companion via the chat window or through an item in game. If the companion is properly trained it will perform the specified task.
| + | There have been observations and notes of '''[[Fauna_Lore|Fauna]]''' by [[Submissions|druids and rangers]] that have researched them |
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− | Analogous to crafting experience points, a PC gains experience points (xp) in companion training for teaching new tricks/commands, and in other circumstances. The number of commands that a companion may learn increases with companion training xp, but is also a function of: druid/shifter's level, a ranger's level - 5, and half of an Avenger's levels (if has druid or the proper number of Ranger levels). One may monitor a companion's training progression by looking at the training report via the Companion menu item under Special Functions in the [[Emote Radial]]. There are four categories of commands: Basic, Stealth, Combat and Special.
| + | == CTS Mechanics and Notes on Sharing Training Information == |
| + | A good portion of the knowledge of this system should be treated as in character, in game information (akin to crafting recipes). You are free to share basic information via in character forum posts, but do not divulge any taming or training techniques in the forums or on this wiki. |
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− | ''Notes and Hints:''
| + | However, there is a significant amount of out-of character information on the mechanics of the CTS System. For example, as of version 1.1.0.0 there is a shared empathy bonus ability that is given after a certain amount of training and the details of its mechanics are not FOIG. This information is available on the [[CTS_Mechanics|CTS Mechanics]] page. |
− | * A druid or ranger may find it beneficial to party up and train their companions with other druids/rangers who have opted into CTS.
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− | * Be wary of training around NPCs in game due to faction issues and hostility bugs.
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− | == Animal Empathy Skill and CTS ==
| + | * [[CTS_Mechanics|CTS Mechanics]] |
− | The [http://nwn.wikia.com/wiki/Animal_empathy animal empathy skill] influences several mechanics in the CTS (e.g., training progression, shared empathy duration).
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− | == Shared Empathy Ability== | + | == How to Add Research on a Companion == |
− | Extensive training leads to a strengthened bond between master and companion. A companion senses its master's emotional state more effectively and vice-versa. A master and companion begin to share senses and perspective between one another, enhancing both mental and physical characteristics. This ability can also be shared amongst other partied rangers/druids and their associated companions, provided they have opted into the CTS and their companions are with them.
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− | This ability is automatically given, once the companion has mastered 3 tricks in a particular category of Basic, Stealth, or Combat. Once mastery is achieved in a particular category, the ability will be presented in the companion training report. It is invoked in a similar manner as giving regular companion commands. When used, the ability gives temporary stat and/or skill bonuses. Duration is dependent on both the training level and trainer's animal empathy skill. The bonuses are synergistic when partied with other druids/rangers who have companions. The bonuses are less at low training levels.
| + | Druids and Rangers can research creatures to be added (or modified) to the CTS system. To research a new creature, the player must create a new wiki page with the character's observations about the creature. If you'd like to add your own page for a companion, please follow the instructions on the [[:Template:Animal_Companion_Research|Animal Companion Research Template Page]]. |
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− | '''Affects:'''
| + | In order not to duplicate research already completed or underway, the following links show research that has been completed, or is being worked on currently, by other druids or rangers. |
− | * Unpartied: The trainer and the summoned companion
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− | * Partied: The trainer and companion and any partied druid/ranger who has a summoned companion in the party, and the druid/ranger's summoned companion. Trainers must be in close proximity to one another. Will not affect non-druid and non-ranger PCs in party.
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− | ''(note: ACTL = Animal Companion Training Levels)'' | + | *[[:Category:CTS_Accepted|Research Completed ''((and Accepted))'']] |
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| + | *[[:Category:CTS_Under_Review|Research Completed ''((and Under Review by Team))'']] |
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− | '''Basic: “vigilant”''' (''requires mastery of 3 Basic tricks'')
| + | *[[:Category:CTS_Submitted|Research Completed ''((Submitted for Review by Team))'']] |
− | * ACTL 1-3:
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− | ** Unpartied: +1 AC, +d4+2 to discipline, spot, listen, search,
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− | ** Partied: +2 AC, 2d4+2 to discipline, spot, listen, search
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− | * ACTL ≥4:
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− | ** Unpartied +2 AC, +2d4+2 discipline, spot, listen, search
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− | ** Partied: +3 AC, +2d8+2 to discipline, spot, listen, search,
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| + | *[[:Category:CTS_Rejected|Research Unsuccessful ''((Rejected by Team))'']] |
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− | '''Combat: “bellicose”''' (''requires mastery of 3 combat tricks'')
| + | *[[:Category:CTS_Researching|Research Underway]] |
− | * ACTL 1-3:
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− | ** Unpartied: +1 STR, AB, damage
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− | ** Partied: +2 to STR, AB, damage
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− | * ACTL ≥4:
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− | ** Unpartied +2 to STR, AB, damage
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− | ** Partied: +3 to STR, +2d2+1 AB, damage
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− | '''Stealth: “furtive”''' (''requires mastery of 3 stealth tricks'')
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− | * ACTL 1-3:
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− | ** Unpartied: +1 DEX, +d4+2 to hide, move silently
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− | ** Partied: +2 DEX, +2d4+2 to hide, move silently
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− | * ACTL ≥4:
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− | ** Unpartied +2 DEX, +2d4+2 to hide, move silently
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− | ** Partied: +3 DEX, +2d8+2 to hide, move silently
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− | '''Duration''' (''temporary'')
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− | * ATCL 1-3:
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− | ** Unpartied: animal empathy skill/5 + 1 rounds
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− | ** Partied: animal empathy skill/15 + 1 turns
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− | * ATCL ≥4:
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− | ** Unpartied: animal empathy skill/15 + 1 turns | |
− | ** Partied: animal empathy skill/5 + 1 turns
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− | '''Uses Per Day'''
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− | * ACTL up to a maximum of 4
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− | == Latest Version ==
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− | The latest release of CTS is version 1.1.0.1 (check the Companion menu function to view the live version on a particular server). This version includes additional animals and addresses minor bug fixes.
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− | === Previous Versions ===
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− | * version 1.1.0.0 This version adds the shared empathy ability, adds several new commands/tricks in 3 of the 4 categories, makes minor improvements to some of the existing commands, and provides other core changes to the CTS system.
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− | * version 1.0.1.9: major update of tricks to the CTS
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− | [[Category:CTS]] | |
Greetings and welcome to the most comprehensive source of knowledge in the ever expanding field of Fylgia and Animal Companions that Negaria, and all of Avlis has to offer. Begun as an initiative to come to a more thorough understanding of the creatures surrounding us; this Lexicon of Fauna is meant to shed light and banish misconceptions of many of the creatures throughout our lands - and indeed, many from far, far beyond our normal horizons. There are a handful of books in game on the various aspects of Companion training (The ranger written books may not be useful for they speak of a different set of techniques).
There may be creatures in the world that refuse to ever be tamed, but more likely the knowledge to tame was lost and just needs to be discovered again. It is possible to research the needed knowledge by intently studying the characteristics and behaviors of a particular species, or look to the wandering elder druids of this world ... I am told there are some waiting to help those willing to take on such a quest if you are willing to share this information once the quest is completed.
Some animals can be tamed but their true potential still lies hidden within. Upon researching and observing them more knowledge about these creatures can be unearthed and then brought forth (http://www.avlis.org/viewtopic.php?f=118&t=91159 - some animals are set up to be tamed but haven't been given a specific profile in the CTS. Post up your research notes and then the animal can be added properly).
A good portion of the knowledge of this system should be treated as in character, in game information (akin to crafting recipes). You are free to share basic information via in character forum posts, but do not divulge any taming or training techniques in the forums or on this wiki.
However, there is a significant amount of out-of character information on the mechanics of the CTS System. For example, as of version 1.1.0.0 there is a shared empathy bonus ability that is given after a certain amount of training and the details of its mechanics are not FOIG. This information is available on the CTS Mechanics page.
Druids and Rangers can research creatures to be added (or modified) to the CTS system. To research a new creature, the player must create a new wiki page with the character's observations about the creature. If you'd like to add your own page for a companion, please follow the instructions on the Animal Companion Research Template Page.
In order not to duplicate research already completed or underway, the following links show research that has been completed, or is being worked on currently, by other druids or rangers.