Difference between revisions of "Aasimar"

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Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.  
 
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.  
 
<ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.</ref>
 
<ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.</ref>
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Aasimar are not native to the island chain of Arkaz; those who arrive are outsiders who have washed up on the shores of the islands by chance or shipwreck.
  
 
== Favored Class ==
 
== Favored Class ==

Revision as of 20:43, 30 March 2011

CustomRace

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category=CRACE skipthispage=0 notnamespace=Category distinct=false

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Character
Categories

Created from Race

Race Description

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]

Aasimar are not native to the island chain of Arkaz; those who arrive are outsiders who have washed up on the shores of the islands by chance or shipwreck.

Favored Class

Attribute Changes

Stats: +2 Wisdom, +2 Charisma

Skill Changes

Special

References

  1. Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.