Difference between revisions of "Magic:Enchantment"
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Latest revision as of 19:25, 30 April 2008
Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties. Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature.
Prohibited School: Illusion
Spells: Aid, Bane, Balagarn's Iron Horn, Bless, Blindness and Deafness, Charm Monster, Charm Person, Charm Person or Animal, Confusion, Daze, Dominate Animal, Dominate Person, Doom, Hold Animal, Hold Person, Hold Monster, Protection from Spells, Sleep, Tasha's Hideous Laughter
Contents
Charm
- The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
Spells: Charm Monster, Charm Person, Charm Person or Animal
Compulsion
- The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
Spells: Aid, Bane, Bless, Confusion, Daze, Dominate Animal, Dominate Person, Doom, Hold Animal, Hold Person, Hold Monster, Sleep