Difference between revisions of "Sigmunds Tower"

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(New page: {{Navi|World|Events}} {{Event Info | full_title = | image = | dm = | island = }} == Plot Start == A mage who washed up on Nuvar a long time ago has built himself a tower deep in the ...)
 
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Revision as of 07:39, 31 March 2008

Events

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World
Categories
Sigmunds Tower


Plot Start

A mage who washed up on Nuvar a long time ago has built himself a tower deep in the woods. After discovering there were no mages near who were his equal or close to it he became withdrawn. While starting off as evventric he, his isolation drove him insane.

Various mad experiments took place at his tower. Explosions and flashes of light can be seen over the forest late at night, and more recently strange creatures have been seen escaping from the tower, and disappearing away into the the forests.

These creatures have eventually found their way to the Hamlets of Nuvar and Heroes Walk, where the residents have no idea where they came from.

Plot Events

Capt Thubbald tells the adventurers about strange creatures that have been wandering the villages and lands. They are asked to go and see if they can find any wandering the wilds, and attempt to capture one alive.

The adventurers began an investigation in the villages. after speaking to the villagers about the damage and anything unusual that has occured they discovered several creatures trapped inside buildings that need dealing with.

After the adventurers were able to capture a creature for study they learned that magic was involved and began serching for clues. After overhearing stories about the old mad mage in a hidden tower they began to search.

Capt Thubbald asks the adventurers to go looking for this Wizards tower. They find the tower, and fight through hordes of the creatures to find the door is locked. The mage screams abuses and laughs at them.

Finding they have no way to enter the tower the adventurers search for someone who can help them. After asking around they discover a mage living in Heroes Walk who is well known for his ability to enter anywhere.

Estosis the Mage from the Village of Heroes Walk has discovered a way to breach the locks at the tower. He supplies a scroll to the adventurers who make their way to the tower, fighting the creatures all the way. They use the scroll, get into the tower and defeat the mage. They find an array of magical trinkets made from the heads of some of the creatures.

See Also

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