Difference between revisions of "Aasimar"

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(New page: == Created from Race == == Race Description == == Favored Class == == Attribute Changes == == Special ==)
 
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== Created from Race ==
 
== Created from Race ==
  
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Half-Elf
  
 
== Race Description ==
 
== Race Description ==
  
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Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.
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[Source: Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.]
  
 
== Favored Class ==
 
== Favored Class ==
  
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Paladin
  
 
== Attribute Changes ==
 
== Attribute Changes ==
  
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Stats: +2 Wisdom, +2 Charisma.
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== Skill Changes ==
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Skill Affinity Listen, Skill Affinity Spot. Darkvision.
  
 
== Special ==
 
== Special ==
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Acid, cold, and electricity resistance 5. Light (1/day).
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ECL 1 (Outsider).

Revision as of 07:39, 1 November 2007

Created from Race

Half-Elf

Race Description

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.

[Source: Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.]

Favored Class

Paladin

Attribute Changes

Stats: +2 Wisdom, +2 Charisma.

Skill Changes

Skill Affinity Listen, Skill Affinity Spot. Darkvision.

Special

Acid, cold, and electricity resistance 5. Light (1/day). ECL 1 (Outsider).