Difference between revisions of "Aasimar"
(New page: == Created from Race == == Race Description == == Favored Class == == Attribute Changes == == Special ==) |
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== Created from Race == | == Created from Race == | ||
+ | Half-Elf | ||
== Race Description == | == Race Description == | ||
+ | Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. | ||
+ | |||
+ | [Source: Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.] | ||
== Favored Class == | == Favored Class == | ||
+ | Paladin | ||
== Attribute Changes == | == Attribute Changes == | ||
+ | Stats: +2 Wisdom, +2 Charisma. | ||
+ | |||
+ | == Skill Changes == | ||
+ | |||
+ | Skill Affinity Listen, Skill Affinity Spot. Darkvision. | ||
== Special == | == Special == | ||
+ | |||
+ | Acid, cold, and electricity resistance 5. Light (1/day). | ||
+ | ECL 1 (Outsider). |
Revision as of 08:39, 1 November 2007
Contents
Created from Race
Half-Elf
Race Description
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith.
[Source: Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.]
Favored Class
Paladin
Attribute Changes
Stats: +2 Wisdom, +2 Charisma.
Skill Changes
Skill Affinity Listen, Skill Affinity Spot. Darkvision.
Special
Acid, cold, and electricity resistance 5. Light (1/day). ECL 1 (Outsider).