Difference between revisions of "Island of Eternity"
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The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies. | The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies. | ||
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Revision as of 13:07, 18 August 2010
Islands | ||||
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Lore | ||||
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Island of Eternity | |
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Primary Race | Elf |
Population | 900 |
Primary Export | Wood Products |
Protection | |
Town Guards | |
Small Standing Army |
Contents
History
A study of Toloira (Island of Eternity) by Alvin Shr'ug (translated from elvish):
The island that is called by the Elves "Toloira" (which means "The Island of Eternity") has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taking and he stayed there.
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky.
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer.
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built a wondrous city there.
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientist are still debating why the land is so rich, what the influence of the crystal is and where the crystal came from.
The Great Cataclysm
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.
Toloira Cities
Shal'Tirr'em
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps. The Royal Family
Extended Family
Nobility
Mage SchoolThe Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting, once they have reached Senior Mage status, in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. A few Senior Mages and higher do sometimes remain at the school to teach young mages. |
Ral'Yenn'em
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs. Nobility
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Dre'Farra'em
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves. Nobility
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Mir'Nossr'em
Regional city in area C, exports a lot of plains farm products. Has the highest concentration of Sun Elves. Nobility
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Hemol'sham
Village in area D1, exports plains farm products. Has the highest concentration of Wood Elves. Nobility
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General
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfil and most are not envious or jealous of one another's station in life since each person tends to the land in some way.
Trade
Trade between the communities is via roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port
Religion
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.