Difference between revisions of "Aasimar"
From Arkaz
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* '''Acid''', '''cold''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5 | * '''Acid''', '''cold''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5 | ||
* [[nwnw:Light|Light]] (1/day). | * [[nwnw:Light|Light]] (1/day). | ||
− | * [[nwnw:Effective_Character_Level|'''ECL''']] 1 [nwnw:Outsider| | + | * [[nwnw:Effective_Character_Level|'''ECL''']] 1 ([[nwnw:Outsider|Outsider]]) |
==References== | ==References== |
Revision as of 11:30, 6 April 2008
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Contents
Created from Race
Race Description
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]
Favored Class
Attribute Changes
Stats: +2 Wisdom, +2 Charisma.
Skill Changes
Special
- Acid, cold, and electricity resistance 5
- Light (1/day).
- ECL 1 (Outsider)
References
- ↑ Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.