Difference between revisions of "Rock Gnome"
From Arkaz
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Rock gnomes are a common type of gnomes, and are usually the only sort that surface dwellers ever see. Rock gnomes are inquisitive, irrepressive, and at times insincere. Equipped by nature with keen curiosity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toymaking, and clockwork engineering. They happen to be fine gunsmiths and they are the most likely of any race to arm themselves with smokepower firearms. | Rock gnomes are a common type of gnomes, and are usually the only sort that surface dwellers ever see. Rock gnomes are inquisitive, irrepressive, and at times insincere. Equipped by nature with keen curiosity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toymaking, and clockwork engineering. They happen to be fine gunsmiths and they are the most likely of any race to arm themselves with smokepower firearms. | ||
+ | <ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 16.</ref> | ||
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== Favored Class == | == Favored Class == | ||
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Small Stature, Hardiness vs. Illusions, Offensive Training vs. Reptilians, Offensive Training vs. Goblinoids, Defensive Training vs. Giants | Small Stature, Hardiness vs. Illusions, Offensive Training vs. Reptilians, Offensive Training vs. Goblinoids, Defensive Training vs. Giants | ||
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+ | ==References== | ||
+ | <div class="references-small"> | ||
+ | <references/> | ||
+ | </div> | ||
[[Category:CRACE]] | [[Category:CRACE]] |
Revision as of 11:55, 2 November 2007
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Contents
Created from Race
Gnome
Race Description
Rock gnomes are a common type of gnomes, and are usually the only sort that surface dwellers ever see. Rock gnomes are inquisitive, irrepressive, and at times insincere. Equipped by nature with keen curiosity and a knack for mechanical workings, gnomes excel at intricate crafts such as gemcutting, toymaking, and clockwork engineering. They happen to be fine gunsmiths and they are the most likely of any race to arm themselves with smokepower firearms. [1]
Favored Class
Wizard
Attribute Changes
+2 Con, -2 Str.
Skill Changes
Skill Affinity Listen, Skill Affinity Concentration, Spell Focus Illusion, Low-Light vision.
Special
Small Stature, Hardiness vs. Illusions, Offensive Training vs. Reptilians, Offensive Training vs. Goblinoids, Defensive Training vs. Giants
References
- ↑ Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 16.