Difference between revisions of "Aasimar"
From Arkaz
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== Created from Race == | == Created from Race == | ||
− | [[Half-elf|Half-Elf]] | + | * [[Half-elf|Half-Elf]] |
== Race Description == | == Race Description == | ||
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Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. | Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. | ||
<ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.</ref> | <ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.</ref> | ||
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+ | Aasimar are not native to the island chain of Arkaz; those who arrive are outsiders who have washed up on the shores of the islands by chance or shipwreck. | ||
== Favored Class == | == Favored Class == | ||
− | [[Paladin]] | + | * [[nwnw:Paladin|Paladin]] |
== Attribute Changes == | == Attribute Changes == | ||
− | '''Stats:''' +2 [[nwnw:Wisdom|Wisdom]], +2 [[nwnw:Charisma|Charisma]] | + | '''Stats:''' +2 [[nwnw:Wisdom|Wisdom]], +2 [[nwnw:Charisma|Charisma]] |
== Skill Changes == | == Skill Changes == | ||
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* '''Acid''', '''cold''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5 | * '''Acid''', '''cold''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5 | ||
* [[nwnw:Light|Light]] (1/day). | * [[nwnw:Light|Light]] (1/day). | ||
− | * [[nwnw:Effective_Character_Level|'''ECL''']] 1 (Outsider) | + | * [[nwnw:Effective_Character_Level|'''ECL''']] 1 ([[nwnw:Outsider|Outsider]]) |
==References== | ==References== |
Latest revision as of 20:43, 30 March 2011
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Contents
Created from Race
Race Description
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]
Aasimar are not native to the island chain of Arkaz; those who arrive are outsiders who have washed up on the shores of the islands by chance or shipwreck.
Favored Class
Attribute Changes
Skill Changes
Special
- Acid, cold, and electricity resistance 5
- Light (1/day).
- ECL 1 (Outsider)
References
- ↑ Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.