Difference between revisions of "Arcane Archer"
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Master of the elven war bands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess. Fighters, rangers, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may adopt this prestige class to add combat capabilities to their repertoires. | Master of the elven war bands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess. Fighters, rangers, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may adopt this prestige class to add combat capabilities to their repertoires. | ||
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+ | ''Arcane Archers on Arkaz'' | ||
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+ | The elven skill with the bow is legendary; the elven skill with magic nearly as legendary. Through long years of perfecting both skills a method was found which strengthens the skill of archery with arcane power and focus, allowing an archer additional power with their arrows. | ||
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+ | ''A note on Race Limitation'' | ||
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+ | The path of an arcane archer requires superior skill with a bow so that it becomes an extension of the self. Elven societies train their members with a bow at a young age and all elves are proficient with the bow naturally; it is this training and focus that allows the elves to master this skill that other races cannot. Half-elves raised in elven societies pick up the same skills and training, and as such may also follow the path of the arcane archer. A half-elf raised in human society might be lucky enough to have trained with a bow when young and find an elven instructor to teach them, but it is likely the path would be very difficult for them since they lack the years of formal elven training. Elves refuse to teach those who are not of elven blood in the path of Arcane Archery. | ||
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+ | ''Training'' | ||
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+ | Toloira has a Archer's Academy which trains Arcane Archers. Although individuals willing to train may be found on other islands on Arkaz, there are no other formal institutions where an individual may learn arcane archery. | ||
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+ | == Class Abilities == | ||
* Hit Dice: d8 | * Hit Dice: d8 | ||
* Proficiencies: All simple and martial weapons, light and medium armor, and shields | * Proficiencies: All simple and martial weapons, light and medium armor, and shields | ||
* Skill Points: 4 + Int. modifier | * Skill Points: 4 + Int. modifier | ||
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== Criteria Needed To Qualify == | == Criteria Needed To Qualify == |
Latest revision as of 17:20, 24 May 2012
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Arcane Archer
Master of the elven war bands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess. Fighters, rangers, paladins and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may adopt this prestige class to add combat capabilities to their repertoires.
Arcane Archers on Arkaz
The elven skill with the bow is legendary; the elven skill with magic nearly as legendary. Through long years of perfecting both skills a method was found which strengthens the skill of archery with arcane power and focus, allowing an archer additional power with their arrows.
A note on Race Limitation
The path of an arcane archer requires superior skill with a bow so that it becomes an extension of the self. Elven societies train their members with a bow at a young age and all elves are proficient with the bow naturally; it is this training and focus that allows the elves to master this skill that other races cannot. Half-elves raised in elven societies pick up the same skills and training, and as such may also follow the path of the arcane archer. A half-elf raised in human society might be lucky enough to have trained with a bow when young and find an elven instructor to teach them, but it is likely the path would be very difficult for them since they lack the years of formal elven training. Elves refuse to teach those who are not of elven blood in the path of Arcane Archery.
Training
Toloira has a Archer's Academy which trains Arcane Archers. Although individuals willing to train may be found on other islands on Arkaz, there are no other formal institutions where an individual may learn arcane archery.
Class Abilities
- Hit Dice: d8
- Proficiencies: All simple and martial weapons, light and medium armor, and shields
- Skill Points: 4 + Int. modifier
Criteria Needed To Qualify
- Race: Elf or half-elf
- Base Attack Bonus: +6
- Feats: Weapon Focus Longbow or Weapon Focus Shortbow, Point Blank Shot
- Spellcasting: Ability to cast arcane spells
- DM unlock
Arcane Archer Special Abilities
- Enchant Arrow: The arcane archer is able to shoot arrows with increased precision and damage. This ability is automatically applied to all arrows fired and increases with experience: +1 at 1st level; +2 at 3rd level; +3 at 5th level; +4 at 7th level; and +5 at 9th level.
- Imbue Arrow: Beginning at 2nd level, the arcane archer is able to shoot a fireball arrow three times a day.
- Seeker Arrow: At 4th level the arcane archer can fire one arrow per day that cannot miss. At 6th level he can fire two Seeker Arrows per day.
- Hail of Arrows: At 8th level and beyond, the arcane archer is able to fire an arrow at each and every target within range.
- Arrow of Death: This ability, gained at the 10th level, allows the arcane archer to, once per day, fire an arrow that can instantly kill an opponent.
Epic Arcane Archer Special Abilities
The epic arcane archer is the living extension of her bow. Lesser beings can only gape in awe at the wonders she can achieve.
- Hit Die: d8
- Skill Points at Each Additional Level: 4 + Int Modifier
- Bonus Feats: The epic arcane archer gains a bonus feat every four levels
- Epic Arcane Archer Bonus Feats: Devastating Critical (shortbow, longbow), Epic Prowess, Epic Reflexes, Epic Toughness, Epic Weapon Focus (shortbow, longbow), Great Dexterity, Improved Combat Casting, Overwhelming Critical (shortbow, longbow)
Class Special Abilities
- Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1