Difference between revisions of "Red Dragon Disciple"
m (RDD moved to Red Dragon Disciple) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 33: | Line 33: | ||
* Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. | * Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. | ||
* The save DC against your breath weapon increases by +1 every 4 levels after 10th. | * The save DC against your breath weapon increases by +1 every 4 levels after 10th. | ||
+ | |||
+ | [[Category:PCLASS]] |
Latest revision as of 07:21, 30 October 2007
PrestigeClass |
---|
<DPL> category=PCLASS</DPL> |
Character |
Categories |
Contents
Red Dragon Disciple
It is rumored that the magical powers of sorcerers and bards are somehow connected to the presence of dragon blood in their family tree. Red Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
- Hit Die: d6. Special (see below)
- Proficiencies: No additional proficiencies are gained
- Skill Points: 2 + Int Modifier
Criteria Needed To Qualify
- Class: Sorcerer or Bard
- Skills: 8 Ranks in Lore
- DM unlock
Red Dragon Disciple Special Abilities
- Draconic Armor (Level 1): +1 to natural armor class. At levels 5, 8 and 10 this increases by an additional +1
- Draconic Ability Scores (Level 2): Gains +2 to strength. Another +2 to Strength is gained at level 4, Constitution increases by +2 at level 7 and Intelligence increases by +2 at level 9. At level 10 Strength is increased by a further +4 and Charisma by +2.
- Breath Weapon I (Level 3): Can use the breath weapon of a red dragon, doing 2d10 points of damage. At level 7 the damage increases to 4d10 and finally 6d10 at level 10.
- Hit Dice d8 (Level 4): Now gains d8 hit points per level
- Hit Dice d10 (Level 6): Hit-points gained are d10 per level
- Wings (Level 9): The dragon disciple gains wings
- Half-Dragon (Level 10): Becomes a half-dragon. Gains darkvision and immunity to sleep, paralysis and fire
Epic Red Dragon Disciple Special Abilities
Embracing his draconic heritage is but one stop on the disciple’s life journey. His quest to understand, command and harness his draconic energies has taken him into the realm of the epic.
- Hit Die: d12
- Skill Points at Each Additional Level: 2 + Int Modifier
- Bonus Feats: The epic dragon disciple gains a bonus feat every four levels
- Epic Dragon Disciple Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Damage Reduction, Epic Reputation, Epic Spell Focus, Epic Prowess, Epic Spell Penetration, Epic Toughness, Improved Combat Casting
Class Special Abilities
- Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th.
- The save DC against your breath weapon increases by +1 every 4 levels after 10th.