Difference between revisions of "Tiefling"
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== Created from Race == | == Created from Race == | ||
− | Half-Elf | + | *[[Half-elf|Half-Elf]] |
== Race Description == | == Race Description == | ||
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Because they are descended from evil outsiders, those who know of their ancestry immediately consider most tieflings evil and untrustworthy. Not all tieflings are evil or untrustworthy, but enough are that the prejudice tends to cling. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just and unnatural aura of wrongness. Those descended from an infernal minion of a deity often carry a birthmark of the deity's unholy symbol or another trait related to that faith. | Because they are descended from evil outsiders, those who know of their ancestry immediately consider most tieflings evil and untrustworthy. Not all tieflings are evil or untrustworthy, but enough are that the prejudice tends to cling. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just and unnatural aura of wrongness. Those descended from an infernal minion of a deity often carry a birthmark of the deity's unholy symbol or another trait related to that faith. | ||
<ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 20.</ref> | <ref name="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 20.</ref> | ||
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+ | Tieflings are most commonly found in the nation of [[Yamman Arda]]. Some tieflings who live on Arkaz were originally from elsewhere, and arrived by chance or shipwreck to the Island Chain of Arkaz. | ||
== Favored Class == | == Favored Class == | ||
− | Rogue | + | *[[nwnw:Rogue|Rogue]] |
== Attribute Changes == | == Attribute Changes == | ||
− | +2 | + | '''Stats: '''+2 [[nwnw:Dexterity|Dexterity]], +2 [[nwnw:Intelligence|Intelligence]], -2 [[nwnw:Charisma|Charisma]] |
== Skill Changes == | == Skill Changes == | ||
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== Special == | == Special == | ||
− | Acid, fire, and electricity resistance 5 | + | * '''Acid''', '''fire''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5 |
+ | * [[nwnw:Darkness|Darkness]] (1/day) | ||
+ | * +2 racial bonus on [[nwnw:Persuade|Persuade]] and [[nwnw:Hide|Hide]] | ||
+ | * [[nwnw:Darkvision|Darkvision]] | ||
+ | * [[nwnw:Effective_Character_Level|'''ECL''']] 1 (outsider). | ||
==References== | ==References== |
Latest revision as of 20:44, 30 March 2011
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Contents
Created from Race
Race Description
Tieflings are descendants of evil outsiders. Their tainted blood grants them heightened reflexes and cunning, but also tends to disturb people with whom they interact.
Because they are descended from evil outsiders, those who know of their ancestry immediately consider most tieflings evil and untrustworthy. Not all tieflings are evil or untrustworthy, but enough are that the prejudice tends to cling. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just and unnatural aura of wrongness. Those descended from an infernal minion of a deity often carry a birthmark of the deity's unholy symbol or another trait related to that faith. [1]
Tieflings are most commonly found in the nation of Yamman Arda. Some tieflings who live on Arkaz were originally from elsewhere, and arrived by chance or shipwreck to the Island Chain of Arkaz.
Favored Class
Attribute Changes
Stats: +2 Dexterity, +2 Intelligence, -2 Charisma
Skill Changes
Special
- Acid, fire, and electricity resistance 5
- Darkness (1/day)
- +2 racial bonus on Persuade and Hide
- Darkvision
- ECL 1 (outsider).
References
- ↑ Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 20.