Difference between revisions of "Dwarf"

From Arkaz
Jump to: navigation, search
 
Line 2: Line 2:
  
 
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and dwarven hair is black, gray or brown. Dwarven men value their beards highly.
 
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and dwarven hair is black, gray or brown. Dwarven men value their beards highly.
 +
 +
Most Dwarves on Arkaz originate from the [[Isle of Iron]]. Like many other races, Dwarves from outside of the chain of Arkaz sometimes find their way to Arkaz through accident or shipwreck.
  
  

Latest revision as of 20:32, 30 March 2011

Races
{{#dpl: category=races skipthispage=no nottitlematch=%Race

}}

Character
Categories

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and dwarven hair is black, gray or brown. Dwarven men value their beards highly.

Most Dwarves on Arkaz originate from the Isle of Iron. Like many other races, Dwarves from outside of the chain of Arkaz sometimes find their way to Arkaz through accident or shipwreck.


Favored Class

Any. When determining whether a multi-class human suffers an XP penalty, his highest-level class does not count.


Bonus

• Ability Adjustments: +2 Con, -2 Cha • Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he suffers an XP penalty for multiclassing. • Special Abilities: Stonecunning, Darkvision, Hardiness vs. Poisons, Hardiness vs. Spells, Offensive Training vs. Orcs, Offensive Training vs. Goblinoids, Defensive Training vs. Giants, Skill Affinity (Lore).

See Also

Dwarves on nwnwiki.org