Difference between revisions of "Aasimar"
From Arkaz
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== Created from Race == | == Created from Race == | ||
− | [[Half-elf|Half-Elf]] | + | * [[Half-elf|Half-Elf]] |
== Race Description == | == Race Description == | ||
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== Favored Class == | == Favored Class == | ||
− | [[nwnw:Paladin|Paladin]] | + | * [[nwnw:Paladin|Paladin]] |
== Attribute Changes == | == Attribute Changes == |
Revision as of 14:17, 6 April 2008
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Contents
Created from Race
Race Description
Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]
Favored Class
Attribute Changes
Skill Changes
Special
- Acid, cold, and electricity resistance 5
- Light (1/day).
- ECL 1 (Outsider)
References
- ↑ Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.