Difference between revisions of "Aasimar"

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== Attribute Changes ==
 
== Attribute Changes ==
  
'''Stats:''' +2 Wisdom, +2 Charisma.
+
'''Stats:''' +2 [[nwnw:Wisdom|Wisdom]], +2 [[nwnw:Charisma|Charisma]].
  
 
== Skill Changes ==
 
== Skill Changes ==
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== Special ==
 
== Special ==
  
* Acid, cold, and electricity resistance 5  
+
* '''Acid''', '''cold''', and '''electricity''' [[nwnw:Damage_resistance|resistance]] 5  
* Light (1/day).
+
* [[nwnw:Light|Light]] (1/day).
 
* [[nwnw:Effective_Character_Level|'''ECL''']] 1 (Outsider).
 
* [[nwnw:Effective_Character_Level|'''ECL''']] 1 (Outsider).
  

Revision as of 12:27, 6 April 2008

CustomRace

{{#dpl:

category=CRACE skipthispage=0 notnamespace=Category distinct=false

}}

Character
Categories

Created from Race

Half-Elf

Race Description

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]

Favored Class

Paladin

Attribute Changes

Stats: +2 Wisdom, +2 Charisma.

Skill Changes

Special

References

  1. Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.