Difference between revisions of "Aasimar"

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== Created from Race ==
 
== Created from Race ==
  
Half-Elf
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[[Half-Elf]]
  
 
== Race Description ==
 
== Race Description ==
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== Favored Class ==
 
== Favored Class ==
  
Paladin
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[[Paladin]]
  
 
== Attribute Changes ==
 
== Attribute Changes ==
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== Skill Changes ==
 
== Skill Changes ==
  
Skill Affinity Listen, Skill Affinity Spot. Darkvision.
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* [http://nwn.wikia.com/wiki/Skill_affinity_%28listen%29 Skill Affinity: Listen]
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* [http://nwn.wikia.com/wiki/Skill_affinity_%28spot%29 Skill Affinity: Spot]
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* [http://nwn.wikia.com/wiki/Darkvision Darkvision]
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== Special ==
 
== Special ==
  
 
Acid, cold, and electricity resistance 5. Light (1/day).
 
Acid, cold, and electricity resistance 5. Light (1/day).
ECL 1 (Outsider).
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'''ECL''' 1 (Outsider).
  
 
==References==
 
==References==

Revision as of 08:42, 6 April 2008

CustomRace

{{#dpl:

category=CRACE skipthispage=0 notnamespace=Category distinct=false

}}

Character
Categories

Created from Race

Half-Elf

Race Description

Carrying the blood of a celestial, an aasimar is usually good-aligned and fights against evil in the world. Aasimar are blessed with insight and personal magnetism. Some aasimar have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Those descended from a celestial minion of a deity often carry a birthmark in the shape of the deity's holy symbol or some other mark significant to that faith. [1]

Favored Class

Paladin

Attribute Changes

Stats: +2 Wisdom, +2 Charisma.

Skill Changes


Special

Acid, cold, and electricity resistance 5. Light (1/day). ECL 1 (Outsider).

References

  1. Forgotten Realms Campaign Setting by Greenwood, Reynolds, Williams, and Heinsoo, published by Wizards of the Coast, page 18.